AT the contemporary period, sports sectors couldn’t remain untouched of the technological advancement across every other sector. With the influx of technology advancement, it has revolutionised  the way we play, watch and think about any sport.

For instance, the sports viewing experience has completely improvised with the introduction of enhanced technology that gives audience better access to point-of-view footage across the game. Having high-sensor laced camera installed at the goal post in the game of football and mounted cameras on the helmets of the cricketers delivers a precise experience to the audiences. Athletes are able to tune their performance to a greater degree than ever before, thanks to the data being collected as they train or compete. Gone are the days, when sports used to be a passive stuff as now sports fans are keener to know and discover more insights of their favorite clubs and sports figure. Now, Audiences have greater access to analysis, statistics and a living room experience that often betters the live atmosphere of the game. To start with, the first major instance of technological advancement can be seen at the upcoming major event of The 2020 Tokyo Olympics that has plan to provide a grand platform for the introduction of new innovations in Sports Technology.  Some of the plans for the 2020 games include a Robot Village: where a small army of Robots will serve all international visitors.

Intel’s True VR platform will light up the sky above the stadium with its Shooting Star Drones, which can create 3D images as an alternative to traditional fireworks. Innovations such as these are a signal as to where Sports Technology is going, its prominence in our lives, and its capabilities in sporting events such as the Asian Games and the Olympics.

Seeing such technological advancement in the sports section, Shaastra, the technical festival of IIT Madras, was determined to promote this growing trend.

Subsequently, Shaastra and Global Sports Commerce is going to host the SportsTech Summit 2019 from 3rd to 6th January 2019. With tracks such as Tech in Action, Analytics: the Numbers Game and Brands, Fans and Leagues, the Summit aims to cover all the aspects of Sports Technology.

The Summit will feature different informative speech over relevant topics from personalities from distinct fields of SportsTech,  a panel discussion on ‘Building the Next Great Sports League’, and demonstrations and workshops by partners such as Star Sports and Sportz Interactive.

Furthermore, to help the participants get a better insight into the real-life problem statements of Sports Technology, the Summit Team organized a Hackathon in collaboration with GSC.

The winners of the hackathon will receive prize money and mentorship from the experts in the field of Sports Technology and get a chance to pitch their solution during the Summit. Altogether, the Summit serves to be a holistic experience for all those interested in the field.


The information contained in this article is for educational and informational purposes only and is not intended as a health advice. We would ask you to consult a qualified professional or medical expert to gain additional knowledge before you choose to consume any product or perform any exercise.


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